This will be the first battle report I have done here, so don't expect much out of the formatting and/or pics department.
Game setup:
2500 pts
Capture and Control
Spearhead deployment
Me: Space Marines
Master of the Forge
Terminator Chaplain
Terminator Assault Squad in LRC
5x Dreadnoughts, varying flavors and armaments
2x full Tac Squads in Rhinos
1x full scout sniper squad w/ telion
1x half tac squad in TLLC razorback
3x landspeeders w/ heavy flamer and multimelta
Them: Orks
Warboss on bike w/ nob bikers
Warboss on foot w/ nobs in truck
2x 30 man boyz squads
3x looted wagon
lootas
Deployment - Orks
Orks deployed with a looted wagon, a squad of boys and the truck on my right; Nobs were center, with Lootas hiding near the objective; two wagons and more boyz on my left.
Deployment - Marines
LRC front and center with 3 dreadnoughts (inc. Ven.) next to it with the Master of the Forge in base to base with the dreads. A combat squad w/ lascannon 3 storeys up in terrain with a combat squad w/ plasma cannon on the point w/ absolutely no fire lanes. Scouts in a small bunker back and right in my deployment. Rhinos and Razorback on the left.
Turn one - Orks
Looted wagons fire to little effect (1 dead scout). And nob bikers push forward directly towards my lines and LRC. Lootas take apart (2x weapon destroyed, immoblize) a dreadnought without killing it.
Turn 1 - Marines
Lascannon fire stuns 1 looted wagon, knocks the gun off the other two. Truck gets destroyed and disgorges it's nobz about 20" from the nearest enemy. Miscellaneous shooting kills a couple boyz and puts a couple wounds on the nobs on foot and on bikes. LRC moves towards the nob bikers and Termies assault out to the nob bikers, killing all but 3 and making the bikers run this turn. Dreadnoughts advance. Master of the forge repairs the multimelta on the damaged dread.
Turn 2 - Orks
Bikers keep running. Assorted gunfire kills 2 terminators. Looted wagon w/out gun goes crazy and moves forward 12", tank shocking the fearless termies, didn't bother with death or glory. Lootas took down a dreadnought.
Turn 2 - Marines
Terminators get back into the Land Raider to avoid the small arms fire. Speeders fail to come in. Rhinos and Razorbacks form a column moving up the ork flank (my left). More random gunfire at the nobs. Stunned the one looted wagon w/ gun again. Lascannon fire wrecks a wagon right in front of the scouts, line of sight for them is toast.
Turn 3 - Orks
The venerable dreadnought is killed by the lootas. The destroyed trucks and wagons are now completly blocking lines of sight for the scouts. Nobz try to WAAAGH to get to the scouts but fail. Nobody assaults.
Turn 3 - Marines
LRC moves forward and the terminators assault a 30 man nob squad. The 5 man squad deploys and the sgt combi-metla's one of the surviving wagons. The Rhinos move forward to drop their teams in front of the right hand ork boyz and rapid fire. Landspeeders come in behind the ork lines, but I forget to shoot with them.
Turn 4 - Orks
Boyz on my left flank assault the squad that killed the wagon. Boyz on right assault the terminators. A Rokkit knocks the Assault cannon off the LRC. Lootas take down one of the speeders. The remaining landspeeders are taken down by the lootas. Boyz leave the objective.
Turn 4 - Marines
Despite being horribly outnumbered the 5 man squad keeps fighting. Terminators are being worn away. Master of the Forge goes to repair the LRC.
Turn 5 - Orks
Left hand ork boyz win combat and move towards my objective. Surviving wagon tries to tank shock its way into my lines but is too far away. Boyz and nobs continue combat and whittle away the terminators.
Turn 5 - Marines
The last terminator, the chaplain dies fighting the orks boys and nobs. LRC and remaining dreads make a last dash to defend while the Rhinos dash to the enemy objective. Rolled game ends.
Game ended with Marines winning 1-0.
Thoughts:
Marines could have handled the dreads better and given the point holding squad a better fire lane. Scouts could have been given a better place too.
Orks should have kept all together. Spreading out the boyz and nobs broke a lot of his fighting ability. As a list issue the Ork player needed a small squad of boyz for objective babysitting.
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